This game unfortunately barely has enough to warrant me to return to after completing it and the price of being $14 is too much. Alot of gamers have the foolish notion that game length equals price and that is completely hogwash because I would rather play a game that has less time to it, but more grander moments that keep me coming back to it. Based on playing strictly that and not counting grinding to get to the next part, this was around a 2 hour experience. If we narrow down the DLC's content it is a bunch of costumes, cosmetics, some extra music, three challenge areas, and a couple surprises. Overall it just feels lackluster and not challenging in the ways a game of this type should.
#NIER AUTOMATA 2B DLC COSTUME TRIAL#
The special wave fight is the best of the three, but the same problems crop up just like the wave killing trial where it can be too easy or too hard and theres no middle ground at all and if you even do go middle, now the next trial is too high for you to complete (to where you have to play the rest of the playthroughs to even have a strong enough character). Only a few models were all I needed because the rest were so weak and so easy to die with that I felt like this was the lowest the DLC got for me. The robot piloting is very frustrating and was not properly tested to see if every model would work for the trials. The killing enemies in waves is too easy, but the mini story that comes with is very fascinating. The levels for each one is too large of a jump if you try to be balanced with the challenge. Because the combat and difficulty system in this game is easy to exploit and more old school, this deeply conflicts the trials if you are too high or too low in level. The one area focuses on killing enemies in waves, another on piloting robots and the last is over killing enemies with a certain challenge put in. The combat of Nier Automata is good but it has many issues and seeing the stress of your skills highlights alot of problems. The second is the concept that comes with without spoiling much the game emphasizes the theme of meaninglessness and that conflicts with this design philosophy since most players will have completed virtually all the game by this point, and doing the true ending will feel a bit harsh (unless you have a second slot then its fine I suppose). You will likely have to grind if you want to complete all the said trials at all which could be a turn off. If you have beaten the true ending of the game, it will take ALOT to get you to motivate toward this dlc, and thats due to the astoundingly high level trials. The first criticism I have to hit it is the dedication factor. So how come this deserves a 7/10 then? Well I think of a 7/10 as a good score, but with issues that hold back the game/dlc's despite the potential. The main premise of it is going through six trials in three different regions, following that with three max level bosses, a hilarious secret boss duo and then finishing with an interesting mini story that ends the game with something I was not expecting. I have no doubt that this is the case because I was equally frustrated and yet enjoying the absurdity of it.
It feels like a troll piece from the game's writer Yoko Taro who often pokes fun at players of his games often and in different ways. It feels like a troll piece from the game's writer This DLC is one of the oddest and bizarre pieces of content I have seen in a long time. This DLC is one of the oddest and bizarre pieces of content I have seen in a long time. It's an insightful look at the very nature of arena modes and games' general obsession with violence, and the perfect epilogue to the greatest game ever made.
I’ll leave it at that, because it’s best discovered with as little prior knowledge as possible, but suffice to say that 3C3C1D119440927 is a lot, lot more than just an arena mode with some costumes attached.
#NIER AUTOMATA 2B DLC COSTUME PATCH#
The arenas represent maybe three quarters of the DLC, and thought-provoking as they are, they’re not a patch on the final chapter. The best part, though, is what comes after you’ve finished all three colosseums (and no, I’m not talking about the well-publicised CEO boss fight). Arena modes are the purest form of the idea that combat is the pinnacle of fun in games, so Taro made an arena mode that undermines that very foundation. Even with something as pedestrian and well-canvassed as arena mode DLC, Yoko Taro found a way to do what he does best: question our fundamental understandings of things we tend to just take for granted, and tear at the fabric of the circular logic that holds those things together.